Services

Fantasy & World-Building Illustration

Strange creatures, characters, and worlds all awaiting to be discovered.

Books currently open for new projects (Updated Aug 5th, 2026)

Selected work

An owl headed dragon with membranous wings perched on a stone ledge in near darkness, looking straight out at the viewer.
№ 02
1 / 13

“Owlgon”

Part of a series of dragons with bird-like influences, this one taking the most direct inspiration from a barn own. It was a challenge to configure a saurian snout to an owl's head. Manages an impressive blend of being cute but slightly threatening too.


Digital illustration · Clip Studio Paint



More fantasy & world-building illustration work

Fantasy was the door I came into illustration through, and it is still the work I reach for first. I like worlds with rules, creatures that look like they eat and sleep and get rained on, and places that feel found rather than invented. My work is detailed and heavily textured, and it is usually quiet rather than epic: the moment after the battle, the market on a wet morning, the thing in the reeds watching you pass.

When I design for someone else’s world, my first job is to learn its logic. I read what you have, ask questions that are probably too literal, and sketch until the world starts answering back. Creature design starts with how the animal lives. Diet, climate, and temperament shape a silhouette more honestly than any amount of decoration, and a reader can feel the difference even if they never name it.

I am comfortable working alone from a written brief, and just as comfortable inside a team with an art director, a style guide, and a schedule. Sketches come first either way. I would rather show you five rough directions than one polished guess, because the cheap stage is where a world’s look should be argued about.

Most of my fantasy work is commissioned for games, books, and worldbuilding documents: creatures and characters, locations, art bibles, and the covers and interiors that carry a story into print. The pinned pieces above are a fair sample of where my hand sits naturally. If your world is darker, softer, or stranger than what you see here, say so in the brief; stretching toward a world’s particular strangeness is the part I enjoy most.

If you are building something and wondering whether I am the right fit, the short brief below takes about five minutes, and I reply within one business day with an honest answer about fit, timing, and budget. If I am wrong for the project I will say so, and where I can I will point you toward someone better suited.

What this looks like

  • Creature and character design
  • Worldbuilding art bibles
  • Environment and location plates
  • Key art for announcements and crowdfunding
  • Cover and interior illustration for fantasy fiction
  • Video game assets and illustrations

How it works

  1. Send your brief. Your project and any questions. No commitment.
  2. Get a reply in one business day from me. Response towards your project, and additional clarification such as budget if required.
  3. Project begins. Process on work starts once everything has been agreed upon and any upfront fees.

Common questions

Do you work from an existing style guide, or only in your own style?

Both. My own work leans textured and story first, and I am comfortable matching an established world when the project calls for it. I typically lean towards realism with a little bit of necessary stylization, and I enjoy bringing an analogue grit to my digital works. It depends on what is needed foremost. Regardless, I can adapt to emulate or take inspiration from other sources, or apply new textures in stylistic experiments. While most of my personal work may lean towards rich, warm hues and certain colour palettes, I can work with other hue ranges for projects to establish their visual identity.

Can you design creatures or any other concepts from a written description alone?

Yes, though it's highly recommended to have at least five other reference images to start off with, or at least specific inspirations. For example in the case of designing a creature, comparable animal species or references to mythological beasts is recommended. I always do further visual research into all design projects to ensure the best quality of the final product. I also suggest referencing other medias as an influence, whether in atmosphere or design. Regardless, sometimes a written description is all you have, or maybe you don't know where to start off with even. There will always be choices and revisions in the process of a design, and we can narrow things down together.

How many revisions are included?

Revisions depend on the project, and are most important in the rough stage. There is no standard limit; every project is unique and I aim to be as adaptable as possible. The recommended amount of revisions is 5. This doesn't mean a limit of 5 elements in a project to be changed, but rather a set amount of individual requests per email/communication. Revisions largely apply to illustrations rather than concept art or designs; more flexibility is usually required to the later due to the nature of such work. They can be requested after a progress update or out of the blue if inspiration strikes. If a revision requests a new element or a drastic change late in the projects stage, there may be an additional fee required, especially if it requires significant reworking over a previously finished element. Smaller additions however like changing the colour of something or adjusting a facial feature are typically fine however, and won't add much time to the finishing a project. My biggest concern with revisions is not the work they add; it's rather the time and staying on schedule.

Who owns the artwork, and what can we use it for?

You get the usage we agree in writing before work starts, and I keep the copyright unless we arrange a buyout. A buyout is possible; it simply costs more than a licence. The estimate puts all of it in plain language.

Can you handle a whole set of pieces, not just one?

It depends on what's being asked. For smaller pieces such as creature designs or simple subjects, I can handle multiple of them. Larger projects however should be worked separately. It's to ensure that each piece gets the attention it deserves. This can be discussed later if it's the case and you're curious, it's typically project specific and I can give you an estimate/recommendation.

Start a project

Some questions that'll take you no more than five minutes, and no commitments. You'll hear back within one business day.

Optional. Photos or PDFs, up to 4 of them, 12 MB each. Sketches, references, a photo of your pet — whatever helps.